Multiplex 10 production update for July

Progress on the Multiplex 10 short halted for a few weeks this month due to a medical situation. As Kickstarter backers and Patreon patrons are already aware, I had a rotator cuff injury earlier this summer and, apparently, while continuing to work on the short with it, my elbow and wrist needed to work overtime to compensate for my shoulder’s diminished state. Over time, this taxed my whole arm a lot more than I would have expected, and eventually the pain got to be a bit too much.

A doctor’s visit, painkillers, and a few sessions with an occupational therapist (so far) have me back to work, at last, but I do need to take it slowly still, or I’ll just end up re-injuring my arm.

At this time, though, nearly all of the dialogue is complete. A couple of characters need a couple of pick-ups, and I’m back to working on the final backgrounds and character designs, as well as building out the (polished) animatic, which is basically a roughly animated version of the entire short. This is the most time-consuming stage of the animation process.

Because of this unanticipated delay, the short will likely be completed in late October instead of the planned September date (although, again, it will not necessarily be available for purchase or rent to the general public, because we need to explore our distribution options, in order to have a better chance of pitching a Multiplex 10 series to investors and such).

Don’t forget — although the Kickstarter project has closed to new backers, you can still support the creation of the short by becoming my patron over on Patreon or by making a one-time donation via PayPal.